Medium humanoid, lawful neutral
Armor Class: 15 (shardsteel-lined coat)
Hit Points: 45 (6d10 + 12)
Speed: 30 ft.
Saving Throws: STR +3, CON +3
Skills: Intimidation +2, Perception +2
Senses: Passive Perception 12
Languages: Common
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
Weapon Bond:. Cannot be disarmed of revolver unless incapacitated.
Spellcasting. 4th-level Eldritch Knight (Intelligence-based)
Repeater Rifle. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 2d8+3 piercing.
Butt Strike. Melee Weapon Attack: +3 to hit, 1d4+1 bludgeoning.
Burst Mode (Recharge 6):. Fires twice as a single action. Each attack is rolled separately.
Arcane Reinforcement (1/day):. Gains temporary HP equal to 2d6+4 as a bonus action (flavored as Shard infusion).
Shield (1st level):. Adds +5 AC until the start of its next turn when hit by an attack.
Absorb Elements (1/day). When the creature takes acid, cold, fire, lightning, or thunder damage, it gains resistance to that damage type until the start of its next turn. The first time it hits with a melee attack on its next turn, it deals an extra 1d6 damage of the same type.
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